AI Insights · Timothy · July 2022
Top 5 Co-op Games Performance in UAE Q2 2022
Discover how the top 5 co-op games performed in the United Arab Emirates during Q2 2022, highlighting trends in weekly downloads, revenue, and active users.
In Q2 2022, the top five co-op games in the United Arab Emirates showed varied performance trends across weekly downloads, revenue, and active users, according to data from Sensor Tower. Here's a detailed look at how each game fared:
PUBG MOBILE from Tencent Mobile International Limited saw a steady increase in weekly revenue, peaking at approximately $448K in the week of May 30. Weekly downloads fluctuated, reaching a high of around 19K in early April and stabilizing at about 15K by the end of June. The game maintained a robust active user base, with weekly active users hovering around 800K throughout the quarter.
Roblox by Roblox Corporation experienced varied revenue trends, with a notable peak of $182K in early May and a low of $89K in early June. Weekly downloads were relatively stable, ranging from 9.5K to 15.8K, with a notable increase towards the end of June. The active user base showed a consistent upward trend, growing from about 252K in late March to nearly 278K by the end of the quarter.
Rise of Kingdoms from Lilith Games had fluctuating revenue, peaking at about $109K in mid-June. Weekly downloads were lower compared to other games, with a high of around 2.6K in early April and a low of about 593 in early June. Active users saw a decline from 9.4K in early April to around 5.8K by the end of June, indicating a decrease in player engagement.
Top War: Battle Game by River Game HK Limited showed significant revenue spikes, peaking at approximately $122K in late April. Weekly downloads showed variability, with highs of about 3.8K in mid-April and lows around 1.4K by the end of June. The game's active user base fluctuated, peaking at around 15.7K in mid-April and dropping to approximately 10.9K by the end of June.
Clash of Clans from Supercell experienced a notable revenue peak of about $150K in early May. Weekly downloads were relatively stable, with a high of around 4.5K in early May and a slight increase towards the end of June. Active users remained consistent, averaging around 200K throughout the quarter, with a slight dip to about 188K in late June.
For more detailed insights and data, visit Sensor Tower.